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	<title>wahooney.net</title>
	<atom:link href="http://www.wahooney.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wahooney.net</link>
	<description>step into the light</description>
	<lastBuildDate>Mon, 19 Dec 2011 01:49:20 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Ludum Dare #22 &#8211; Abandoned Planet</title>
		<link>http://www.wahooney.net/ludum-dare-22-abandoned-planet/</link>
		<comments>http://www.wahooney.net/ludum-dare-22-abandoned-planet/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 23:07:55 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=108</guid>
		<description><![CDATA[This was my first Ludum Dare project. I really liked the theme, but I definitely liked the project I chose. I dusted off an old idea and an old name (but made entirely new assets). Abandoned Planet has the player &#8230; <a href="http://www.wahooney.net/ludum-dare-22-abandoned-planet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This was my first Ludum Dare project. I really liked the theme, but I definitely liked the project I chose. I dusted off an old idea and an old name (but made entirely new assets).</p>
<p>Abandoned Planet has the player taking control of the lone survivor of an unknown space catastrophe, she finds herself stranded on a planet and has to find a way to get herself rescued.</p>
<p><a href="http://www.wahooney.net/wp-content/uploads/2011/12/ScreenShot01.jpg"><img class="alignnone size-full wp-image-112" title="ScreenShot01" src="http://www.wahooney.net/wp-content/uploads/2011/12/ScreenShot01.jpg" alt="" width="1024" height="624" /></a></p>
<p><a title="Abandoned Planet" href="http://dl.dropbox.com/u/24158788/AbandonedPlanet/WebPlayer/WebPlayer.html">Play it here</a></p>
<p><strong>Controls are:</strong></p>
<p>WASD or Arrow Keys &#8211; movement<br />
Mouse &#8211; Aim/Look<br />
LeftMouse &#8211; Use device / drop carried item<br />
RightMouse &#8211; Use Device Alternate<br />
Mouse Wheel &#8211; Switch through Devices<br />
E &#8211; pickup nearby item / drop carried item<br />
F &#8211; Flash Light<br />
1 &#8211; Drink Water<br />
2 &#8211; Eat Food<br />
3 &#8211; Find Hope</p>
<p><strong> Instructions</strong></p>
<p>The ultimate plan is that players must figure things out for themselves, a walkthrough to the (simple, for the moment) completion will follow sometime soonish.</p>
<p><strong>Things to consider </strong></p>
<p>The resource mechanic hasn&#8217;t been as fleshed out as I&#8217;d have liked, for instance hope is supposed to be far more intricate, I will be updating the game in future to make it more important.</p>
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		<item>
		<title>A Day in the woods. Our first commercial game!</title>
		<link>http://www.wahooney.net/a-day-in-the-woods-our-first-commercial-game/</link>
		<comments>http://www.wahooney.net/a-day-in-the-woods-our-first-commercial-game/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 12:56:17 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[blender]]></category>
		<category><![CDATA[other news]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=101</guid>
		<description><![CDATA[RetroEpic Software, the indie studio I co-founded, recently released our first commercial game, A Day in the Woods. The game is available for both PC and Mac OSx. The game has players controlling a customizable woodsprite that must guide Little &#8230; <a href="http://www.wahooney.net/a-day-in-the-woods-our-first-commercial-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>RetroEpic Software, the indie studio I co-founded, recently released our first commercial game, A Day in the Woods. The game is available for both PC and Mac OSx.</p>
<p><img class="alignnone" title="A Day in the Woods" src="http://retroepic.com/wp-content/uploads/2011/09/preview01.jpg" alt="" width="800" height="450" /></p>
<p>The game has players controlling a customizable woodsprite that must guide Little Red Riding Hood to granny&#8217;s cottage in a hex-based sliding tile puzzler.</p>
<p>Go here here: http://retroepic.com/a-day-in-the-woods to see more screenshots, watch a gameplay trailer, download the demo and even purchase the game  (only $4.99, what are you waiting for! Feed the indies!).</p>
<p>All the 3D assets and a few animations were made in Blender, with textures painted primarily in Gimp with a few done in Photoshop.</p>
<p><strong>More info, for the technically curious</strong></p>
<p>My role in the process was Lead Programmer and tools guy. We used a custom-built Blender 2.5x on PC and Mac. Most of the addons available on this site were employed to a greater or lesser degree. Our texture artist made extensive use of Blender&#8217;s texture painting for our awesome textures and even some sculpting. The game runs on the Unity 3D engine.</p>
<p>Assets were exported to Unity 3D using my hacked FBX exporter that allows for true Y-Up export. My Unity 3D export pipeline was also used, which manages the rapid export of multiple assets from a single file, defined by groups with dupli-offsets. To speed exporting up each mesh was created in it&#8217;s own .blend file, then a a few larger library .blends were created that linked groups out of the individual files. The assets were then exported out of that single file, so that scales and rotations could be consistent.</p>
<p>Our trailer was sequenced in Blender too from fraps recorded in-game footage, despite a rocky start with converting absolute to relative paths and some issues with speed (I really need to learn how proxies work <img src='http://www.wahooney.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) it all went pretty well.</p>
<p>If there are any more questions, drop me a line in the comments and I&#8217;ll make additions to this post.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Updated Addon: UV Helper for 2.57</title>
		<link>http://www.wahooney.net/updated-addon-uv-helper-for-2-57/</link>
		<comments>http://www.wahooney.net/updated-addon-uv-helper-for-2-57/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 07:18:22 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[addon]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=52</guid>
		<description><![CDATA[I&#8217;ve updated UV Helper for 2.57, there are little to no functional changes, I still need to figure some things out before I can do something spectacular Download it here: Wahooney UV Helper for 2.57 Enjoy!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated UV Helper for 2.57, there are little to no functional changes, I still need to figure some things out before I can do something spectacular <img src='http://www.wahooney.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Download it here: <a href="http://www.wahooney.net/wp-content/uploads/2011/04/wahooney_uv_helper.zip">Wahooney UV Helper for 2.57</a></p>
<p>Enjoy!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New Addon: UV Helpers</title>
		<link>http://www.wahooney.net/new-addon-uv-helpers/</link>
		<comments>http://www.wahooney.net/new-addon-uv-helpers/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 17:08:28 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[addon]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=47</guid>
		<description><![CDATA[UV Helpers is a tool that allows one to modify the texture coordinates at once. <a href="http://www.wahooney.net/new-addon-uv-helpers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>UV Helpers is a tool that allows one to modify the texture coordinates at once. Built for Blender 2.55.</p>
<p>Download it here: <a href="http://www.wahooney.net/wp-content/uploads/2010/12/wahooney_uv_helper.zip">wahooney_uv_helper</a></p>
<p>Right now it requires two distinct steps to get the process going, I  hope to have the process happen more discreetly in future, but as it  stands the addon is very usable.</p>
<p><object width="584" height="354"><param name="movie" value="http://www.youtube.com/v/9Wiuk8Fd0hg?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9Wiuk8Fd0hg?version=3" type="application/x-shockwave-flash" width="584" height="354" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Feedback and stuff, please!</p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Tutorial: Unwrapping cables</title>
		<link>http://www.wahooney.net/tutorial-unwrapping-cables/</link>
		<comments>http://www.wahooney.net/tutorial-unwrapping-cables/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 16:11:20 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[blender]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=44</guid>
		<description><![CDATA[Cables, vines, tentacles and pipes can be very fiddly things to unwrap, a proces made much easier by the cool UV tools within Blender! The video tutorial below goes through the process from beginning to end, complete with an example &#8230; <a href="http://www.wahooney.net/tutorial-unwrapping-cables/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Cables, vines, tentacles and pipes can be very fiddly things to unwrap, a proces made much easier by the cool UV tools within Blender! The video tutorial below goes through the process from beginning to end, complete with an example of what to do when a common UV unwrapping error occurrs: unwrapping a mesh with inconsistent normals.</p>
<p>Enjoy!</p>
<p><object width="584" height="354"><param name="movie" value="http://www.youtube.com/v/ly9aracvSL8?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ly9aracvSL8?version=3" type="application/x-shockwave-flash" width="584" height="354" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As usual comments and crits welcome.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Quick and dirty verlet test</title>
		<link>http://www.wahooney.net/quick-and-dirty-verlet-test/</link>
		<comments>http://www.wahooney.net/quick-and-dirty-verlet-test/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 20:54:00 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[blender]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=33</guid>
		<description><![CDATA[This is the result of about 30 minutes of python and a loose understanding of Jacobson&#8217;s Verlet Integrator. A method that allows for soft editing of organic meshes. Not sure if I&#8217;ll take this further, some changes might need to &#8230; <a href="http://www.wahooney.net/quick-and-dirty-verlet-test/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is the result of about 30 minutes of python and a loose understanding of <a href="http://www.gamasutra.com/resource_guide/20030121/jacobson_01.shtml">Jacobson&#8217;s Verlet Integrator</a>. A method that allows for soft editing of organic meshes. Not sure if I&#8217;ll take this further, some changes might need to be made to Blender to make this easier.</p>
<p><a href="http://www.wahooney.net/wp-content/uploads/2010/11/verlet.zip">verlet test</a></p>
<p>Just add a Monkey into the above scene, don&#8217;t modify the monkey that&#8217;s already in the scene, that is the reference model. Enter the second monkey&#8217;s edit mode, press Space and type Verlet, hit enter. Move vertices around to see their effect (watch the video below).</p>
<p><object width="584" height="463"><param name="movie" value="http://www.youtube.com/v/QYkUj8l9og0?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QYkUj8l9og0?version=3" type="application/x-shockwave-flash" width="584" height="463" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Note, the above is released free for any and all use, if you use it for something cool feel free to drop my name.</p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>UV Normalize Update</title>
		<link>http://www.wahooney.net/uv-normalize-update/</link>
		<comments>http://www.wahooney.net/uv-normalize-update/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 20:38:39 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[addon]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=29</guid>
		<description><![CDATA[I&#8217;ve added new functionality to UV Normalize, now there&#8217;s a switch that will scale and position unselected vertices by the same factor as the selected vertices. This lets you define which vertices are used to calculate the range of the &#8230; <a href="http://www.wahooney.net/uv-normalize-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added new functionality to <a href="http://www.wahooney.net/new-addon-uv-normalize/">UV Normalize</a>, now there&#8217;s a switch that will scale and position unselected vertices by the same factor as the selected vertices. This lets you define which vertices are used to calculate the range of the normalization while forcing unselected UVs to maintain scale.</p>
<p>Download here: <a href="http://www.wahooney.net/wp-content/uploads/2010/11/wahooney_uv_normalize.zip">wahooney_uv_normalize</a></p>
<p><object width="584" height="463"><param name="movie" value="http://www.youtube.com/v/lQ5kyrb5dDA?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lQ5kyrb5dDA?version=3" type="application/x-shockwave-flash" width="584" height="463" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New Addon: UV Normalize</title>
		<link>http://www.wahooney.net/new-addon-uv-normalize/</link>
		<comments>http://www.wahooney.net/new-addon-uv-normalize/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 15:54:01 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[addon]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[normalize]]></category>
		<category><![CDATA[uvs]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=14</guid>
		<description><![CDATA[It&#8217;s been a while, but here&#8217;s what I hope will be the first of many new tools and addons for Blender 2.5x (built against 2.55) Download here: wahooney_uv_normalize This addon allows you to normalize your UV coordinates in Blender so &#8230; <a href="http://www.wahooney.net/new-addon-uv-normalize/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while, but here&#8217;s what I hope will be the first of many new tools and addons for Blender 2.5x (built against 2.55)</p>
<p>Download here: <a href="http://www.wahooney.net/wp-content/uploads/2010/11/wahooney_uv_normalize.zip">wahooney_uv_normalize</a></p>
<p>This addon allows you to normalize your UV coordinates in Blender so that it fills the uv&#8217;s from 0.0 &#8211; 1.0, with additional controls for preserving aspect with X or Y, scaling the resulting uvs and positioning them and an optional border padding.</p>
<p>For a complete demonstration, from installation to execution check out the video:</p>
<p><object width="584" height="463"><param name="movie" value="http://www.youtube.com/v/EyctcxyUmpA?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EyctcxyUmpA?version=3" type="application/x-shockwave-flash" width="584" height="463" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Enjoy! Any constructive feedback will be appreciated.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Another day another upgrade</title>
		<link>http://www.wahooney.net/another-day-another-upgrade/</link>
		<comments>http://www.wahooney.net/another-day-another-upgrade/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 10:04:09 +0000</pubDate>
		<dc:creator>Wahooney</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wahooney.net/?p=5</guid>
		<description><![CDATA[I&#8217;ve finally taken the plunge and updated my site to WordPress, which hopefully means no more spam. For those of you looking for my scripts and plugins, my old website is available here: http://old.wahooney.net/ The entire site will eventually be &#8230; <a href="http://www.wahooney.net/another-day-another-upgrade/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally taken the plunge and updated my site to WordPress, which hopefully means no more spam.</p>
<p>For those of you looking for my scripts and plugins, my old website is available here: <a href="http://old.wahooney.net/">http://old.wahooney.net/</a></p>
<p>The entire site will eventually be ported over, so stay tuned.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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